Ex-BioWare devs of Dragon Age fame are free to comment on how ridiculous the notion is that Veilguard failed because it ...
Mike Laidlaw, former creative director on Dragon Age, commented on the statements by EA's CEO that Dragon Age: The Veilguard ...
The Veilguard failing to meet EA goals with only half of the players it wanted, EA CEO Andrew Wilson is reflecting on why ...
Dragon Age's former creative director Mike Laidlaw shares his response to EA's suggestion that The Veilguard would have done ...
Just three months have passed since BioWare finally saw the long-awaited release of its new RPG Dragon Age: The Veilguard, a ...
Dragon Age: The Veilguard might have sold more copies and made more money for EA if it had been a live-service game, the ...
Electronic Arts CEO Andrew Wilson recently spoke on an earnings call about the underperformance of Dragon Age: The Veilguard, ...
Laidlaw's new team at Yellow Brick Games have released Eternal Strands, a fantasy RPG that isn't currently a live service.
Former BioWare employees respond to EA's recent suggestion that Dragon Age: The Veilguard would be more successful as a ...
The Veilguard failed because it lacked 'shared world features' according to EA, as the publisher's attitude to single-player ...
Former Dragon Age lead developers have reacted to the suggestion by publisher EA that the series' most recent entry ...
The Veilguard failed at least partially because it didn’t have live-service elements. The gaming landscape has changed quite ...