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This study proposes a personalized in-game tutorial generation framework that leverages procedural content generation (PCG) and student modeling. The system integrates a Monte Carlo Tree Search (MCTS) ...
AMD researcher's real-time GPU tree generation system uses work graphs (w/ mesh nodes) for procedural tree generation. Without work graphs, the trees in the scene would have required 34.8 GiB of VRAM.
In addition, all text inputs and outputs are proactively moderated by Roblox’s AI safety systems to ensure the content does not violate Roblox Community Standards.
Roblox is launching and open-sourcing Cube 3D, the first version of its foundational AI model for generating 3D objects. The model is trained on 3D objects.
Morgan McGuire, who is the chief scientist at Roblox, revealed in the recent Techfirst podcast about incorporating AI into making games using voice only. He also revealed the plan to use AI for ...
Procedural generation has been in vogue recently, thanks to titles like Minecraft and Starfield, but few know it was also used in the earliest games.
Biome and Vegetation Procedural Content Generation This project is a terrain Procedural Content Generation featuring a vegetation position generation based generated biomes.
Activision has recently published a patent that seeks to help developers automate in-game biome and terrain generation process.
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