News

Procedural avatar for Unity leveraging the Totem platform. Initial design & development by NotSlot. The following samples are provided through the Package Manager: Random – A simple demo featuring a ...
Procedural Content Generation (PCG) for Games is a field that in the past few years has seen both extensive academic study and practical use in the games industry. One of its common uses being the ...
AMD researcher's real-time GPU tree generation system uses work graphs (w/ mesh nodes) for procedural tree generation. Without work graphs, the trees in the scene would have required 34.8 GiB of VRAM.
Procedural generation is a big part of game design these days. Usually you generate your map, and [Fractal Philosophy] has decided to go one step further: using a procedurally-generated world from ...
JRPGs are great for their stories, combat mechanics, and exploration. Here are some of the best JRPGs with procedurally generated dungeons.
While 2D open-world games can sometimes be overlooked, these must-play titles offer impressively detailed maps ripe for exploring and secret hunting.
Developed over four years, it's a single-player adventure about fleeing the collapse of the universe, with the player running at ludicrous speeds through colourful, procedurally generated worlds.
Sigil, D&D’s virtual tabletop experience, allows players to customize minis and maps, and run games for a fee.
Director Junya Ishizaki explores how the experience will change for players.
Elden Ring Nightreign is heading our way this year, and you can expect quite a few variations on the map. Here's what the director revealed.