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ROUTINE Is an Indie Horror Game Over a Decade in the Making – Developer Interview – IGN First
In the summer of 2012, ROUTINE was revealed at the largest video gaming convention in the world Gamescom, but after well over a decade later it has yet to make it into the hands of players. In the ...
BI reporter Hugh Langley tried out Google's Gemini 3 AI model. Here's what he found.
That product Horii had in mind would become Dragon Quest, and he quickly got to work, drawing maps, cities, and even the ...
Fallout co-creator Tim Cain muses on the state of modern gaming, and says the devs of today can learn a lot from their '80s ...
From death row to being on the verge of entering early access, Hytale is a living miracle, and we can now see exactly how far ...
The Game Design Future Lab at NYU’s Tandon School of Engineering welcomed its inaugural associate director and slate of six ...
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