[Exception Handling] Fail to catch memory access violation in native while interop with UnrealEngine
I'm using C# as a scripting language for Unreal Engine with CoreCLR as the virtual machine runtime. I'm leveraging the C# unmanaged function pointer mechanism to call C++ methods. I've encountered an ...
The pharmaceutical industry is approaching final Drug Supply Chain Security Act (DSCSA) deadlines: May 27, 2025, marks the start of full enforcement by the U.S Food and Drug Administration (FDA) for ...
When I call a C# method from C++ and try to handle exceptions thrown by the C# code using AppDomain.CurrentDomain.UnhandledException, it crashes. It seems that even if the exception is caught by the ...
AssemblyAI introduces its C# .NET SDK and releases new tutorials on AI applications, including a Discord voice bot, AI video conferencing app, and scam call detection. AssemblyAI has unveiled its new ...
Exception handling has been used in programming languages for decades to handle run-time errors in applications. However, throwing exceptions is costly in terms of performance, so we should avoid them ...
Systech, a part of Markem-Imaje and Dover and a provider of digital identification and traceability software solutions, announced today that it has released a comprehensive and versatile rework ...
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