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Blender tutorial - Make cartoon cupcake using geometry nodes and procedural materials #oe287
#OctopusEffects, #Blender Here is a tutorial for making a cartoon cupcake for Blender 3.2. Use basic operations to create cups and cakes. The part about the star using the procedure in Geometry Nodes.
A Russian-linked campaign delivers the StealC V2 information stealer malware through malicious Blender files uploaded to 3D model marketplaces like CGTrader. Blender is a powerful open-source 3D ...
The free, open-source Blender project 3D software turns version 5.0, bringing support for massive geometry, ACES colour pipelines, and improved simulation & rendering features. It's been a while since ...
In Don McCurdy's glTF viewer and also the three.js editor morph targets/shape keys animations are broken. In Blender, there are only a few keyframes, but in three.js the morph target values change ...
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How to Create a Spider with self-generated Legs Animations using Geometry Nodes in Blender #oe285
This is a video tutorial on Geometry Nodes in Blender. Create spider-like animals that move on flat surfaces. Mostly done using Geometry Nodes on Blender 3.2 without using sculpting. #OctopusEffects, ...
People are using AI to write sensitive messages to loved ones. Detecting AI-generated text is becoming more difficult as chatbots evolve. Some tech leaders have promoted this use of AI in their ...
We may earn a commission from links on this page. Credit: Alisa Stern; nito, Sean van Tonder, Serg64/Shutterstock.com Outfit your kitchen with all the small appliances you need, and ditch the ones you ...
The latest fashion news, beauty coverage, celebrity style, fashion week updates, culture reviews, and videos on Vogue.com.
A newly discovered phishing-as-a-service (PhaaS) operation that researchers call Morphing Meerkat, has been using the DNS over HTTPS (DoH) protocol to evade detection. The platform also leverages DNS ...
Video tutorial: What you need to know about using immersion blenders Immersion blenders are a handy kitchen tool, but there's a right way and a wrong way to use them.
Abstract: In this article an algorithm for procedural generation of cave-like tiles is presented. The method uses simplified sketches as input, that can be either provided by the user in the form of ...
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