AI-generated images are getting increasingly realistic, yet there are still telltale details that can reveal when something is fake. I’ve been writing about consumer technology and video games for ...
Hi friends. After losing a month of my tormented life trying to find a way to create 3D procedurally generated terrain, I finally succeeded. I posted on Reddit about working on a game in the desert, ...
One of the best games for exploration, base-building, and freedom, No Man's Sky is a title that turned a rocky launch around through years of dedication and hard work. Now, it's a very immersive and ...
I am generating a plane and use Poisson Disk Sampling to position the vertices in a non-chaotic but random manner. To add heights onto my terrain i am looping over all the vertices of my plane and ...