Developers will be charged a flat rate based on how many times their game is installed, no matter if that install is attached to a sale. Developers will be charged a flat rate based on how many times ...
For years, the Unity Engine has earned goodwill from developers large and small for its royalty-free licensing structure, which meant developers incurred no extra costs based on how well a game sold.
A year after Unity raised prices for enterprise and professional versions of its game engine, Unity added a new charge for smaller developers who meet thresholds for revenue and installs. Starting on ...
Unity announced significant concessions to its new game developer pricing on Friday. After rolling out the widely scorned changes 10 days ago, including a per-install fee many developers said could ...
Unity announced a new fee structure today, and developers are none too happy. “We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user,” the ...
Unity is truly living up to its name, as following the announcement the company will be charging a new fee based on how many times a game was installed, developers have banded together to express ...
Unity is walking back its new (and highly controversial) Runtime Fee policy. The company planned charge developers for each game download after meeting certain thresholds. This move was widely ...
Unity has managed their communication poorly, as it is possible that they could make less money under this plan than Epic does with Unreal Engine. Unity has announced changes to their pricing model, ...
But we still don’t know what exactly is changing. But we still don’t know what exactly is changing. is a reporter who covers the business, culture, and communities of video games, with a focus on ...
Last week, Unity caused a major stir among the community with its intended Runtime Fee policy. The controversial fee received a near-universal negative response, largely from angry developers. This ...
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