All import processes can be interrupted. This can allow you to combine automatic and manual asset creation methods. You can, for example, automatically generate a prefab from a .fbx file, manually ...
Building a game that looks and feels polished is not just about having a good engine or simply having a solid design doc.
settings.basic.entityInfo = \u5B9E\u4F53\u4FE1\u606F\u663E\u793A\u5668 settings.item.useFixedHoveringInfoPane = \u4F7F\u7528\u56FA\u5B9A\u4F4D\u7F6E\u7684\u60AC\u505C ...
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