// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID! // [x] Renderer: Large meshes ...
// - You need to '#define IMGUI_IMPL_OPENGL_ES2' or '#define IMGUI_IMPL_OPENGL_ES3' to use WebGL or OpenGL ES. // - This is done automatically on iOS, Android and Emscripten targets. // - For other ...
In the latest Minecraft 26.2 snapshot 1, Mojang introduced the Vulkan rendering API to Java Edition. One of the main reasons why the developers decided to shift to Vulkan is that OpenGL stopped ...
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