Persona 5 and its updated port, Persona 5 Royal, are masterclasses in visual storytelling, thanks to their amazing aesthetics ...
Gollop's latest game is a far cry from the grim complexity of Phoenix Point. It's a lighthearted co-op strategy action romp ...
And having discovered this dark alchemy, BioWare never stopped using it. Every big RPG it made thereafter was defined just as ...
For gaming, remakes make sense: banking on nostalgia is a safe investment, and updates actually provide something tangible for a new age. As development costs continue to balloon, it’s easy to ...
Microsoft Visual Studio 2026 Arrives With ‘AI Woven Into Workflow’ Your email has been sent First major visual studio upgrade in five years AI, performance, and ...
At the ongoing VSLive! developer conference in San Diego, Microsoft today announced Visual Studio 2026 Insiders, a new release of its flagship IDE that pairs deep AI integration with stronger ...
Developers of indie life-sim RPG Neverway explain the advantages of focusing on the Japanese market – and how Outersloth threw them a funding lifeline ...
To create an interactive autobiography, Consume Me's creators had to turn teenage memories into playable self-portraits.
Today’s game business evolves quicker than most individuals can complete a single RPG. There are several studios, each ...
Is Microsoft’s lack of faith in the creative process really to blame for Scalebound getting canceled? Can Steam wishlist gimmicks really get people to care about an otherwise generic-looking ...
We chat to Summer Eternal founder and Disco Elysium writer Argo Tuulik about the worker-owned studio, Red Rooster, and its new anthology.
Devil May Cry RPG veteran behind Devil May Cry and Dragon's Dogma wants his next game to combine "the best of everything he’s worked on," but does not want it to be a Soulslike Action RPGs You can put ...