Procedural modelling has been on the rise in recent years, with Houdini leading the charge as the go-to software for proceduralism and VFX. But other 3D content creation tools are catching up and ...
“When I started at Epic 10 and a half years ago, there was a big void between the way you would create content for a game versus a movie,” Epic Games chief technology officer Kim Libreri (the VFX ...
In their small office tucked away in Quebec City, Canada, IGN sat down with three of Yellow Brick Games’ technical gurus: CTO Louis Tremblay, VFX Lead Raphaelle Dubois-Beauchamp, and Game Director and ...