Mixing game development with artificial intelligence has already proven to be a controversial topic, but it’s not something Unity Technologies (the company behind the Unity game engine) is shying away ...
In this tutorial, we build a complete, production-grade ML experimentation and deployment workflow using MLflow. We start by launching a dedicated MLflow Tracking Server with a structured backend and ...
In this tutorial, we build a hierarchical planner agent using an open-source instruct model. We design a structured multi-agent architecture comprising a planner agent, an executor agent, and an ...
Build-Agent-From-Scratch/ ├── main.py # 🚀 Entry point — run this! ├── src/ │ ├── __init__.py # Package marker │ ├── config.py # ⚙️ Model, prompt & settings │ ├── tools.py # 🔧 Tool functions + JSON ...
DirectX 9 Depth of Field post-processing demo with Gaussian blur implementation in a custom rendering engine. Demonstrates render-to-texture pipeline, separable blur shaders, and modular engine ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results