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You have 50 cars to create and they’re all using the same model? Build a first car and fine-tune it until it’s perfect. This hierarchy will be used as a template. Then, when importing the audio files ...
This article is made possible by Intel’s GameDev BOOST program — dedicated to helping indie game developers everywhere achieve their dreams One of the most important elements to creating a believable ...
Sony Interactive Entertainment is making an acquisition to beef up its game-development toolkit. The publisher revealed that it is buying sound-engineering firm Audiokinetic. As part of this deal, ...
Sony AI and Audiokinetic launch Similar Sound Search which will be available in Wwise 2025.1 Beta 2. AI analyses the audio itself creating matches based on texture, tone and rhythm. The system is ...
CALABASAS, Calif. - Emergent and Audiokinetic have teamed up to provide the video game industry's only cross-platform, multi-genre development system that fully addresses the audio needs of ...
Audiokinetic's Wwise Automotive, an interactive audio engine for car manufacturers, was instrumental in the designing and implementation of in-car audio for the NEVO E07, streamlining the workflow for ...
Sony Interactive Entertainment announced its latest studio acquisition on Tuesday, but the company it is set to acquire, Audiokinetic, is a different kind of "development" studio. Instead of making ...
Canadian tool developer Audiokinetic has created a special licensing deal for Wwise, its ‘complete audio pipeline solution’, aimed at developers working on small titles. Games developed for Xbox Live ...
Sony Interactive Entertainment has purchased Audiokinetic, creator of Wwise. Wwise's logo shows up in the opening splash, and end credits of many games today. Wwise is a middleware software that's ...