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The case has a neat slip for cable storage, while the earcups swivel around to sit in their stowed position. It's a nicely ...
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“Made for expansive sound design and immediate play”: Elektron Tonverk is real, and it's out now
With automatic multi-sampling capabilities, deep sequencing and flexible track routing, Tonverk could become your new studio ...
Long gone are the days where games were limited solely to the bleeps and bloops of retro processors and sound chips – but that doesn't mean today's expansive 3D sandboxes are safe from sounding ...
Over the course of four decades, Oscar-winning sound designer Richard King has accumulated a library of tens of thousands of thuds, thwacks, clacks and other original recordings, yet he’s still always ...
Sound pros explain how they created a wooden boy, a Mars rover, a flooded cave in Thailand and placed the King of Rock ’n’ Roll onstage in Las Vegas. By Carolyn Giardina Tech Editor The Mars rover ...
Horror game Slitterhead reveals details about its rough urban setting and terrifying creatures in this trailer revealed at Tokyo Game Show 2024. Akira Yamaoka: As it's a Keiichiro Toyama work and the ...
With the growth of live service games, game development has taken on an increasingly iterative creative process. These beloved escapes are often sustained through the introduction of new content (e.g.
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