Four months into relocating its legal headquarters to Nevada, Roblox has been sued in federal court. The lawsuit alleges that the company put “profits over safety,” which led to a 12-year-old child, ...
The lawsuit seeks monetary relief, claiming the plaintiff continues to suffer injuries and damages exceeding $75,000.
Screens - to ban or not to ban? A doctor in Psychology reveals the signs of screen addiction in our kids - and whether we ...
From Judge a decision Monday by Judge Brian Wimes (W.D. Mo.) in Courtright v. Epic Games, Inc.: Carey Courtright … is the mother of K.C., a minor who was twelve years old at the time this suit was ...
The lawsuits target the developers of video games like Call of Duty, Grand Theft Auto and Fortnite, as well as the consoles and other devices used to play the games. The complaints, most brought by ...
Nearly one in 10 children and teens who play video games may be addicted, according new research published in the journal Psychological Science. After polling kids and teens between the ages of 8 and ...
A Kamloops, B.C., 12-year-old is suing Roblox, alleging the popular video game platform is designed with features and ...
LITTLE ROCK, Ark. (KAIT/KARK) - An Arkansas family said their 13-year-old child has developed addictive behaviors due to playing video games. According to our content partner KARK, Tina Bullock is ...
S1: I'm Andrew Bracken and this is Screen Time , featuring conversations about technology and kids in today's digital age. My kids are addicted to their screens. It's a common phrase many parents ...
An Arkansas family is suing a multitude of video game companies, including Activision Blizzard, Microsoft, and Epic, accusing them of enabling game addiction in minors. According to a report from ...
LOW COST INSULIN. FIVE ON YOUR MENTAL HEALTH THIS MORNING, YOUR BRAIN ON VIDEO GAMES. THERE IS SOME GROWING EVIDENCE THAT PEOPLE CAN BECOME ADDICTED TO PLAYING. AND HERE TO EXPLAIN IS DOCTOR KYLE ...
A gaming disorder, sometimes referred to as “video game addiction,” is a pattern of game-playing behavior—involving online gaming or offline video games—that is difficult to control and that continues ...