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Wine 3.0 implements a number of key features from Direct3D 10 and 11, the Windows graphics API for apps targeting Windows 8 and above.
The secondary goal is to run Windows Direct3D 10/11 games on Linux using Wine." See, the bit there that caught my eye was the reference to Direct3D.
OpenGL 4.0 brought feature parity with Direct3D 11's new features—in particular, compute shaders and tessellation—and with 4.1, the Khronos Group claims that it is surpassing the functionality ...
Direct3D 11 mandated support for complex programmable tessellation and compute shader integration. Although Khronos' OpenCL specification provides a general API for GPGPU programming, this didn't ...
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