Rainbow Six Siege has officially done away with the old Vulkan API graphics settings which helped players with lower-end systems run the game smoothly. This change is only one of the many included ...
Rainbow Six Siege developers replaced Vulkan API with DirectX 12 API during the Operation Twin Shells season. The decision came out of the blue and took the players by surprise, facing immense ...
Doom, the very first one, was widely regarded to have pushed the boundaries of PC gaming and graphics of that era, with its 3D graphics, 3D maps, networked multiplayer, and mature rating. Ever since ...
Earlier this year, Nvidia announced that its GPUs would support the new Vulkan API, and now we have a glimpse of what to expect. In a video posted to Nvidia’s official YouTube page, the channel ...
OpenGL has always been the standard graphics API used in Android, but now that the Khronos Group announed Vulkan, that may change. Vulkan is not set to replace OpenGL, at least not right away, but it ...
After months in beta, Intel’s latest driver for its integrated GPUs (version 15.45.14.4590) adds support for the low-overhead Vulkan API for recent GPUs running in Windows 10. The driver supports HD ...
After missing its planned release date last year, the Khronos Group has released version 1.0 of the Vulkan API specification, the next-generation version of OpenGL. Initially based on AMD’s ...
It's been some 18 months since Khronos announced the next-generation of OpenGL, and the final version of the spec, Vulkan, is finally ready for deployment. As of today, everything related to Vulkan -- ...
The Vulkan 1.3 specification was released today, incorporating and mandating proven, developer-requested extensions to make that functionality consistently available across all supported platforms.