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If you're wondering which graphics API you should use for Baldur's Gate 3 - Vulkan or DirectX11, we've covered the latest here.
Vulkan is a new 3D graphics API from the makers of OpenGL. It’s an open standard that the developers at Khronos say will be more efficient than OpenGL, and it will also give developers more ...
The Register on MSN6d
Everything is 'different on Windows': Zed port delays highlight dev friction
Making low-level code cross-platform for Windows is a challenge Zed co-founder Max Brunsfeld has explained why the Windows ...
Speaking in advance of the Siggraph graphics conference in Los Angeles, Neil Trevett, president of Khronos Group, said in an interview with GamesBeat that Google will use Vulkan as its primary ...
How to get started with Rainbow Six Siege’s new Vulkan support with Uplay and Steam, alongside a workaround for when Vulkan API support is missing.
Vulkan is a new graphics technology from the makers of OpenGL. It’s designed to be more efficient than its predecessors by offering developers direct access to graphics hardware… although that ...
It's called Mantle, and its a new low-level API that gives developers direct access to GPUs using AMD's Graphics Core Next architecture.
Google today announced that it will soon support the Khronos Group's Vulkan graphics API on Android. The goal of Vulkan is very similar to that of Apple's Metal API for iOS and OS X. Vulkan is a ...
The great thing is, developers using a game engine, they’re writing very high-level code for their game logic anyway. The game engine is doing all the work of translating it to a graphics API.
However, because OpenGL is fundamentally a graphics API, not an image editing API, this choice results in a practical limit in the degree to which GPU leverage can occur. Short-term API restrictions ...
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