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This morning, the Khronos group announced some big advances in the OpenGL ecosystem. Including the fact that Android L integrates OpenGL ES 3.1 with AES.
When developing an Android* application, you usually need to test, optimize, and debug on many different platforms. While basically every hardware and chip manufacturer provides a set of custom ...
OpenGL ES does not have tessellation shaders yet, but Intel’s Bay Trail platform now has an extension that would allow for the use of tessellation shaders in OpenGL ES 3.0.
Among Android L's many, many features is one that will set game developers' hearts aflutter – support for the recently announced OpenGL ES 3.1. This is the cross-platform rendering API used in ...
For example, Android 2.0 was released in October of 2009, but it was the NDK r3 update in March of 2010 that added support for OpenGL ES 2.0, independently of a specific Android release, yet ...
And today Google announced that Android will be picking up support for Vulkan, the Khronos Group's low-overhead follow-up to OpenGL and OpenGL ES.
Qualcomm's Snapdragon 600 and 800 processors are the first chips to receive official certification for OpenGL ES 3.0. But what does this mean for Android gamers?
Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More Google today launched Android Studio 3.0, the latest version of its ...