Unity has ditched a controversial fee it was charging game developers. The game engine maker says it’s focusing on its seat-based subscription fee (i.e. an annual payment for each person using the ...
Unity has cancelled its runtime fee after "deep consultation" with its "community, customers, and partners." Last September, Unity announced it would impose a Runtime Fee on every install of a Unity ...
Unity has cancelled the controversial Runtime Fee after “deep consultation” with its community and partners. This goes into effect immediately. Matt Bromberg, the President and CEO of Unity, wrote a ...
Unity, the company behind the popular game engine of the same name, has officially canceled its runtime fee — a controversial move introduced last year that outraged game developers. In a Unity ...
The firm notes that in a blog post on Thursday, Unity announced it has canceled its controversial Runtime Fee, reverting to its existing seat-based subscription model. The initial Runtime Fee ...
Last year, Unity announced a massive change to how users access and use its popular video game engine. The company introduced a Runtime Fee, which would apply to developers whose games crossed ...
Unity has made the announcement the entire games industry was waiting for – it has announced that its Unity Runtime Fee has been cancelled, effective immediately, for all game makers. The news was ...
Unity’s Unite event is over and with it came new features for Unity, new powers for developers and one more apology for the company’s recent Runtime Fee farrago. Unite 2023 was Unity’s first in-person ...
(Reuters) - Unity Software is abandoning its "runtime fee" pricing policy, nearly a year after its announcement sparked considerable backlash from the videogame developer community. The maker of the ...
Unity president and CEO Matt Bromberg announced the company has cancelled its runtime fee. Unity Personal will remain free and will be doubling the current revenue and funding ceiling from $100,000 to ...
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