Using your eyes to control a computer or laptop might sound like a great way to free up your hands and boost productivity, but for disabled users it could open the door to an online world many of us ...
Posts from this topic will be added to your daily email digest and your homepage feed. is a Senior Producer on Decoder. Previously, he reported on the technology and gaming industries for more than a ...
The eye tracking company Tobii had some VR demos that they were showing on the GDC Expo Hall floor as well as within Valve’s booth. They were primarily focusing on the new user interaction paradigms ...
Tobii and peripheral maker SteelSeries have teamed up to build an eye-tracking control system so that players can interact with games using their eyes. Stockholm-based Tobii has developed its ...
Tobii created its eye-tracking technology for controlling games and virtual reality applications. But it has since come up with another idea: tracking industrial manufacturing workers’ alertness in ...
Eye-tracking company Tobii announced it’s partnering with Prophesee to develop its next-generation of eye-tracking for AR/VR headsets and smart glasses, which will be based on Prophesee’s unique event ...
Not content with being the first to bring Microsoft’s Windows Hellobiometric authentication to older PCs, the eye-tracking specialists at Tobii are refocusing on one of the potential niches for its ...
Tobii is bringing its eye-tracking tech to the iPad with TD Pilot, a case meant to turn Apple’s tablet into a powerful all-in-one tool for people with physical impairments. Equipped with TD Pilot, ...
When I got one of Tobii’s eye-tracking devices a few years ago, I didn’t know what to do with it. Tobii bills itself as “the world leader in eye tracking,” and as far as I could tell the claim rang ...
Tobii's eye tracking Gaze UI hasn't been especially portable so far, but we'll soon see that change through a new collaboration involving Fujitsu and NTT DoCoMo. The trio plan to reveal the ibeam, an ...
There are plenty of ways virtual reality headsets could get better. They could offer higher-resolution screens (like the new Vive Pro), a wider field of view and improved built-in tracking sensors.
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