Creative Bloq on MSN
Craft a game-ready character asset using ZBrush and Substance 3D Painter
The world of 3D character creation can feel a little like sorcery at times, especially when we’re creating figures such as ...
When working in Substance Painter, I like to set up my objects so that they are assigned with separate texture sets. When each object is assigned it’s own texture set, you can easily show/hide the ...
Yebis 2, the post-processing middleware from Silicon Studio is to be integrated into all of Allegorithmic’s Substance texturing products, as part of a new deal between the two toolmakers. Yebis 2 will ...
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