Recently I had a chance to interview Kevin Meredith, Director of Business Development at IDV INC. and SpeedTree. Basically the interview went over some of the things that SpeeTree offers for next gen ...
After two years in development, SpeedTree 8 is nearly ready, featuring graphical and intuitive time saving features - and will make its grand debut during GDC 2017 next week. The debut of SpeedTree 8 ...
SAN FRANCISCO--(BUSINESS WIRE)--Unity (NYSE: U), the world’s leading platform for creating and operating real-time 3D (RT3D) content, today announced the acquisition of Interactive Data Visualization, ...
COLUMBIA, SC - Drawing heavily from the input of the world's leading game developers and publishers, Interactive Data Visualization, Inc., today releases SpeedTree® 4.0, loaded with improvements ...
When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. One of the things that makes game design so hard is consolidating ideas and then finding ways to ...
Unity announced the acquisition of Interactive Data Visualization, Inc., creator of SpeedTree, a suite of vegetation modeling and environment creation products for architecture, games, visual effects, ...
Three new companies have signed up as licensees of IDV’s SpeedTree technology. THQ has licensed the foliage middleware for multiple titles, including UK-developed 50 Cent: Blood on the Sand, while ...
COLUMBIA, SC - November 15, 2007 - Epic Games, Inc., developer of top-selling games including Gears of War and the Unreal franchise, announced today that it has licensed IDV's SpeedTree®RT in Unreal ...
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