"You're finally awake" is a tough bar to clear, but leaning into the unexplored branches of the series lore is a good start ...
Former Bethesda lead artist Nate Purkeypile has discussed The Elder Scrolls 6, sharing insight on why he thinks the game was ...
"There is less economic pressure to just get Elder Scrolls 6 out on a date, but there is more economic pressure to actually ...
"I think there is something to be said for going a bit more constrained. I always thought that was a weird goal anyway." ...