Procedural content generation (PCG) represents an innovative approach to the creation of video game elements through algorithmic processes. This methodology has evolved from early rule‐based systems ...
Mark has been thinking and writing about games since a Gameboy Pocket and a copy of Link's Awakening was first placed into his tender, seven-year-old hands. Since then, he snagged a creative writing ...
This graph represents all possible choices a player can make in a simple text game visualized as 36 choice nodes in 15 trees. This project falls under narrative modeling and generation, search, ...
A new piece of software just released from animation startup Midas Touch Interactive called Midas Creature is designed to add secondary animation to 2d characters – automatically. Midas Touch ...
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