Making games is more accessible than it ever has been. There's now a myriad of game engines to choose from, most of them for free, and an equally important accessibility of storefronts in the PC space ...
Three years since being acquired, Microsoft’s PlayFab division said today that its monthly active users grew nearly nine times since the software giant acquired it. On top of that, the company said ...
During the eight years he spent working for Seattle-based PopCap Games, James Gwertzman witnessed the company make the transition to a free-to-play monetization strategy. It wasn’t easy. Suddenly, ...
PlayFab has made its backend services platform entirely free, a move that CEO James Gwertzman described as, "the biggest productivity boost for game developers since Unity launched its asset store." ...
Microsoft’s PlayFab division is introducing a pay-as-you-go plan for its game developer services with no minimum monthly fees. The announcement follows last week’s 90% drop in prices for Azure PlayFab ...
PlayFab, a Seattle company that provides back-end support for game studios, today announced a $2.5 million seed round from angel investors like PopCap co-founder Jason Kapalka and IronPort co-founder ...
Microsoft announced it has acquired PlayFab a backend platform provider of services to build, launch and grow cloud-connected games. PlayFab's tools are designed to be used by game developers on all ...
Microsoft's new pay-as-you-go pricing opens Azure PlayFab to developers of all sizes. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Microsoft ...
In the latest chapter of GAFAM’s continuing bid to conquer online gaming, Microsoft has acquired PlayFab, which helps game developers launch their titles online more quickly with simplified back-end ...
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