The latest version of Unreal Engine 4, version 4.27, brings “production-ready” support for OpenXR. The change comes just in time for Oculus developers, as the company recently announced it’s fully ...
In this episode, Thomas Betts talks with Micha “Mies” Hernandez van Leuffen about observability and incidents, and the roles of developers, SREs and other team members. One challenge is knowing what ...
Integration with NVIDIA Omniverse libraries via OpenXR runtime supports enhanced spatial awareness for industrial designs and simulations Partnership with Video Engineering brings 3D stereo microscopy ...
OpenXR is an open standard made to improve compatibility between XR software and XR headsets. Google—one of the biggest tech companies in the world—is adopting the standard right out of the gate, ...
Kevlin Henney takes a look at six specific impossible things that shape the limits of what people can develop, from integer representation to the minefield of task estimation and prioritization. Sara ...
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