August 6th, 2012 – Los Angeles, SIGGRAPH 2012 – The Khronos™ Group today announced the immediate release of the OpenGL® ES 3.0 specification, bringing significant functionality and portability ...
Khronos Announces OpenGL ES 3.0 Spec - Get Ready For Faster, Better-Looking, More Desktop-Like Games
Eric is a freelance writer and an OG 'round these parts. Since leaving Android Police, his work has been in Lifehacker, The New York Times, OneZero, PCMag, and a bunch of other places. Catch him on ...
Imagination Technologies has announced that it is among the first to submit PowerVR Series6 ‘Rogue’ drivers for OpenGL ES 3.0 conformance with Khronos. OpenGL ES is a royalty-free, cross-platform API ...
Graphics hardware is getting better for mobile devices. But the software that makes use of that hardware is just as important when it comes to getting outstanding polygonal images to run on a wide ...
The Khronos Group has released two new versions of its 3D graphics APIs. The mobile-oriented OpenGL ES specification has been given a major upgrade to version 3.0, and the desktop OpenGL specification ...
Socionext’s CGI Studio is software development platform for the creation of hybrid 2D and 3D graphical interfaces in the automotive field. This software development tool now supports OpenGL ES 3.0.
OpenGL ES is an open, royalty-free, cross-platform 3D graphics API that is used in the majority of smartphones, tablets, and embedded systems. It is based on a subset of desktop OpenGL, enabling ...
February 20, 2013 -- Imagination Technologies (IMG.L), a leading multimedia, processor, communications and cloud technologies company, announces that its PowerVR Series6 ‘Rogue’ GPU (graphics ...
The next generation processor war is definitely on, we’ve already had a look at the promising big.LITTLE A53/A57 combination, and now its Qualcomm’s turn to hint at what it has up its sleeve for the ...
Instanced rendering allows for the reuse of geometry information, to render multiple instances of the same mesh with a single API call. Developers can use uniforms to apply unique attributes to ...
[url=http://arstechnica.com/civis/viewtopic.php?p=26452819#p26452819:309ao027 said: gandalfSVG[/url]":309ao027]I hope this makes it to WebGL in the not-too-distant ...
Vivante announces another technology breakthrough – first GPU IP to pass OpenCL 1.1 Conformance (CTS) and now, first GPU IP vendor to ship products designed for OpenGL ES 3.0 SIGGRAPH 2012 – Los ...
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