It has been a few years since fiction emerged from the prolific pen of Amitav Ghosh. He sets things right with Ghost-Eye ...
Author Neal Stephenson famously invented the term “Metaverse” with the publication of Snow Crash in 1992 a year before the World Wide Web or Doom even launched. But for crypto fans, his fictional ...
View post: Nintendo Lists Switch and Switch 2 Games Under $30 You Can Play Today, Starting at $4.99 Meta lost $77 billion on the metaverse gamble in five years. Zuckerberg is shifting focus from ...
When Facebook changed its name to Meta, the entire tech sector looked towards what seemed to be the future of networks, communication, and commerce... until AI arrived. But the metaverse is still ...
Virtual reality was once promised to be the future of not only video games, but social media. Is that future still possible? NPR's Ailsa Chang talks to Vishal Shah, VP of the Metaverse, to find out.
In the interview, we discuss the three “epochs” in Meta’s Metaverse strategy, what it will take for total VR / MR headset sales to cross 100 million annually, his the specs of his dream headset, ...
Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More Matthew Ball estimated that 70% of the second edition of his book The ...
Before generative AI shook everything up, the metaverse was the next big thing. Now, it's "AI and the metaverse." For those with short attention spans, a social media company named Facebook changed ...
The Financial Industry Regulatory Authority (FINRA), a non-governmental, self-regulatory organization, recently published a report outlining the potential regulatory implications for securities and ...
EY has an AI-powered avatar named eVe that candidates can use for a pre-interview. The AI avatar allows candidates to ask questions and can help them prep for a real-person interview. EY also lets ...
Neil Stephenson introduced the metaverse as a concept in his 1992 novel Snow Crash, where he depicted it as a digital realm where users, represented by avatars, engage in a simulated reality.