Localization is everywhere. That is because the public can only enjoy entertainment products if they are able to understand them. You cannot enjoy movie if you do not understand what the characters ...
RALEIGH, N.C. – Feb. 18, 2010 - XLOC, a leading provider of global localization solutions for video games, is excited to announce its sponsorship of the Game Localization Summit at the Game Developers ...
A bit of cool news from Spike Chunsoft, who recently launched their North American website, as they made an announcement that they will be revealing four games that will receive localization to be ...
Bad localization may see players "hate you in a language you don't understand," Tom Kaczmarczyk says ...
SAG-AFTRA announced this week they have introduced new terms for the Independent Interactive Localization Agreement. The agreement is basically a streamlined version of the base terms from the union's ...
Localization projects begin as they would at other companies – with lots of planning. Active Gaming Media decides how many translators they need and then gather as many assets from the publisher as ...
NEW YORK, Sept. 15, 2025 (GLOBE NEWSWIRE) -- TransPerfect, the world’s largest provider of language and AI solutions for global business, today announced that its TransPerfect Games division was named ...
Fan translations of Japanese video games are on the rise. April 2006. Mother 3 — the sequel to Mother 2, or EarthBound to its cult following in North America — launches in Japan for the Game Boy ...