"A small space proved to be a fantastic way to learn" ...
Rachael (she/her) has been in love with all things video games for more years than she cares to remember. Her previous roles include being a staff writer, senior editor, and also the head of culture ...
Great mobile game design is a little like a great film soundtrack – if it’s done well, you shouldn’t notice it. Unfortunately, this also makes it all too easy to overlook the amazing detail that goes ...
"Is this what you're trying to entertain your players with?" ...
Jared is a writer, editor, and Communications Studies graduate who loves popular nerd culture (almost anything to do with Marvel, DC, Star Wars, or The Lord of the Rings) and the interactive ...
A level designer laid off from Highguard developer Wildlight believes the free-to-play shooter's difficulties stem from having "leaned too far into the competitive scene". Acknowledging that the ...
It's rare to be given an insight into the development of an AAA game like Cyberpunk 2077. But Max Pears, former senior level designer at developer CD Projekt Red, discussed the inner workings of the ...
A pillow fort serves as a defensive stronghold for a grease-stained pizza box and a treasure trove of X-Files VHS tapes. But something feels amiss; the whine of an emergency broadcast rings out over ...
Following our hands-on with LittleBigPlanet 2 at the game's London reveal last week, we sat down with level designer Vitcor Agren to quiz him on influences and style. Victor's been with Media Molecule ...