Different tasks in an embedded system typically must share the same hardware and software resources or may rely on each other in order to function correctly. For these reasons, embedded OSs provide ...
Performance is a topic that never strays far from the mind of most embedded systems developers. However, relatively speaking, many of us have it easy. We develop soft real-time systems in which a few ...
The proper use of an embedded MCU's low-power/sleep modes is critical to a design's success. In today's world of battery-operated devices, the proper use of the low-power/sleep modes provided in most ...
Potentially substantial performance gains from the use of multithreading and multiprocessing architectures have captured the attention of designers of consumer devices and other electronic products.
A new breed of micropro-cessor based on very long instruction word (VLIW) technology is well suited for embedded systems. This is due to the fact that VLIW architectural simplicity is achieved at the ...
In the last lesson, you encountered the concept of a Real-Time Operating System (RTOS), and you worked out a manual procedure of switching the context from one thread to another. In this lesson, ...
Real-time constraints change the way designers architect control tasks. At a recently held conference on embedded software, a speaker fielded the following question from the audience: "When we build ...
Heterogeneous multiprocessor (HMP) systems, using functionally asymmetric compute elements, such as application processors and microcontrollers integrated within the same SoCs, are now used ...