The following text will discuss the different theoretical and mathematical principles working behind geometry processing. It will also discuss how they are applied to different purposes while ...
(MENAFN- GetNews) For years, 3D pipelines have lived with an awkward compromise: geometry defines the shape, and textures are something you slap on afterward. It's efficient, and it works - until it ...
not sure this is quite the right forum for this question, but here it goes:<BR><BR>what kind of transformations do the TnL or vertex shader hardware generally (or perhaps exactly) ...