Gamification is the application of elements typically found in games—such as points, competing with others, challenges and leaderboards—to non-gaming activities. If you’ve ever played Super Mario Bros ...
One of the posters on my wall at work is the 4 Keys 2 Fun from Nicole Lazzaro. For those that don’t know, early in 2000 (2003 / 2004) XEODesign (her company), conducted some research into why we play ...
Have you considered turning your life into a video game? And no, we’re not referring to this TikTok trend. Formerly known as HabitRPG, Habitica is a fan favorite for a reason. This all-around ...
Imagine web developers finishing a backlog of mundane ticketed tasks with a zeal usually reserved for playing Pokémon Go or watching a sports championship. The goal of “gamifying” work tasks is to ...
I have been using NotebookLM as a digital journal to offload my thoughts, track my habits, and reflect on my week. One day, while uploading my usual weekly entries and asking it to summarize my mood ...
Call me immature, but I’m about a thousand times more likely to participate in activities that are good for me when they can be gamified. Even the simple pleasure of watching a number go up or earning ...