Citizen Sleeper 2: Starward Vector is the upcoming sequel to the hit indie game from 2022; that first game reached more than ...
When reviewing job growth and salary information, it’s important to remember that actual numbers can vary due to many different factors—like years of experience in the role, industry of employment, ...
For many Duke students interested in designing video games, Duke Programming, Arts and Design is the gateway to the game development industry. DPAD, a name that makes reference to the directional pad ...
TL;DR: Valve's Gabe Newell advises game developers to learn and use AI tools to enhance programming skills and increase value in the competitive gaming industry. Understanding AI's underlying ...
Embracer Group is making the move to using AI in game development following the mass layoff and game cancellations months ago. The parent company of THQ Nordic, Gearbox Entertainment and Crystal ...
Total credits required for the degree: 123. Find complete details on the CS-Game Development degree audit. Download the CS-Game Development flowchart. An alternative ...
Crafting digital worlds demands more than just creativity – it requires a powerhouse machine that can transform your wildest game design dreams into playable realities. Game development is a complex ...
Sarfraz is an avid PC enthusiast who has a decade of experience in PC hardware. He has written extensively on all types of consumer PC components and peripherals on Xtremegaminerd since the time when ...
Cygames, the creator of gacha hits Umamusume Pretty Derby and Granblue Fantasy, has confirmed it isn't using generative AI in ...
Forbes contributors publish independent expert analyses and insights. I am an MIT Senior Fellow & Lecturer, 5x-founder & VC investing in AI Here we are in a time when the world has discarded previous ...
The games industry is the biggest player in the J2ME market. When you’re programming J2ME applications, chances are that you are working on games. Gaming is a tremendous success story for mobile Java ...
Here are the structural mistakes that keep killing games, and what I've learned while building LiveOps systems for clients across the game development industry.