As SIGGRAPH 2010 winds down, one thing has been obvious: GPU rendering has matured quickly. GPU-based rendering initially got a bad name because public attention has been mostly on real-time ...
During its life leading up to KeyShot 9, Luxion’s popular design and rendering tool revolved its computation around the CPU, relying on the GPU only to push the image to the screen. Things have ...
Ahead of NVIDIA’s annual GPU Technology Conference in San Jose last week, Chaos Group teased its next-gen V-Ray GPU rendering architecture, aptly named ‘V-Ray GPU’. Ultimately, V-Ray 3.6 will become 4 ...
Most infrastructure decisions look fine on paper until real AI workloads begin running at scale. Then performance issues ...
The popular open-source 3D software Blender has just been updated to version 3.1, and the update brings important improvements – especially for Mac users. Blender 3.1 now has Metal GPU rendering for ...
Over the past year or so, we have received a good number of request from the (semi) professional end-users out there that would like to see how GPUs perform in the realm of content creation. Obviously ...
The free and open source 3D creation tool Blender this week began testing Metal GPU rendering for its Cycles renderer on M1 Macs running macOS Monterey. Blender said Metal support for Macs with Intel ...