Why it's taken so many years for mesh shaders to actually be used in a game. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. When it was first ...
A programmable function in graphics cards that offers a programmer flexibility in rendering an image. The vertex shader is used to transform the attributes of vertices (points of a triangle) such as ...
Hey guys..<BR>Just wanting to 'edumacate' myself. I hear about all these good things about the future of gaming and graphics technology. I hear the terms "Vertex shaders", "Programmable pixels", ...
A little over three years ago, Intel lured AMD's former Radeon Technologies Group (RTG) boss Raja Koduri to come over and lead its own efforts in graphics, at which time Intel also announced it ...
On November 8, 2006, Nvidia officially launched its first unified shader architecture and first DirectX 10-compatible GPU, the G80. The new chip debuted in two new cards, the $599 GeForce 8800 GTX and ...
In this first part of our deeper look at 3D game rendering, we'll be focusing entirely on the vertex stage of the process. This means dragging out our math textbooks, brushing up on a spot of linear ...
Debut Of PowerVR SGX Wireless Graphics Accelerator Core Family Enables Industry Roadmap For Next Generation Mobile Devices London, UK, 29th July 2005: Imagination Technologies – a leader in silicon ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results