Still, even if "edutainment" was a Trojan horse of math and history lessons dressed up in blocky '90s graphics, there's no denying we spent hours on that Oregon trail or trying to find Carmen Sandiego ...
Educational games have evolved into core learning tools in 2026, with market growth fueled by AI, AR/VR, and gamification strategies that boost engagement and retention. Studies show well-designed ...
Marianne Malmstrom has been using video games in the classroom for over eight years. She recently completed a 3-month professional development tour of New Zealand focused on investigating successful ...
It’s harder making educational games than you might think. The market for what are collectively known as learning games was worth $1.8 billion globally in 2013, and it’s expected to grow to over $2.4 ...
While the world of educational programming and video games is vast, not all offerings are created equal. So how is a parent or teacher to choose? Nadine Levitt, founder of the educational technology ...
This guest post comes from Denise Lindstrom, a teacher education professor at West Virginia University and an editor of the Journal of Digital Learning and Teacher Education. This is her first entry ...
Educational and puzzle games are reshaping how we learn, blending fun with skill-building in ways that keep players engaged. From coding challenges to narrative-driven adventures, these games foster ...
Technology must return to its proper place in the classroom — as a supplemental tool rather than the source and summit of ...
Educational video games are being ignored in classrooms, even though students say the games would help them learn better, a new survey found. It’s about time education leaders break from their stodgy ...
While phonics workbooks are useful for reinforcing certain literacy skills, they are not the sole means of teaching reading. If children learn to read through whole-language approaches, why are ...
The gaming industry's prominent rise over the last few decades still isn't showing signs of slowing down, and in 2020 the form of media was bigger than sports and movies combined. Moreover, the ...