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Game development is a perennial hot topic: everybody loves to play games, and they are the top sellers on every list. But when you talk about developing a good game, performance is always a ...
AMD today took the pole position in the DirectX 12 era with an roster of state-of-the-art DirectX 12 games and engines, each with tuning for the Graphics Core Next (GCN) architecture at the heart ...
The developer has released an updated version of Unreal Engine 4 that allows anyone to make DirectX 12-based games with the tools.
Khronos is developing a portable API that will run on top of Vulkan, Metal, and DirectX 12 to let developers write a game just once.
XNA was Microsoft's toolset for cross-platform game development between the Xbox 360, Zune (when applicable), Windows Phone 7, and PC titles.
To answer that, we talked to several game developers, graphics engineers, and computer scientists about what they really think of DirectX 12, and what they think will happen when it’s released ...
A common platform between Windows Phone and Windows, Microsoft has announced a native game development platform based on DirectX that should allow for easier app porting A common platform between ...
Microsoft is working with NVIDIA to push neural rendering and AI in DirectX game development.
The DirectX folks came up with a way for games to skip shader compilation and will use it on the ROG Xbox Ally.
The time for teasing is over. Today at GDC, Microsoft pulled back the curtain on DirectX 12, a shiny new edition of its venerable graphics APIs that some lucky developers can start mucking around ...
Project Manhattan (Windows Game SDK / DirectX 1.0) By November 1994, Microsoft was in the final months of development for its upcoming operating system, Windows 95.