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The Khronos Group has announced its new OpenGL ES 3.2 mobile API and more details about its upcoming cross-platform Vulkan graphics API.
How does Vulkan stack up to OpenGL ES 3.1 in graphics and performance? In this article we run multiple tests to determine a winner.
Among Android L's many, many features is one that will set game developers' hearts aflutter – support for the recently announced OpenGL ES 3.1.
OpenGL ES does not have tessellation shaders yet, but Intel’s Bay Trail platform now has an extension that would allow for the use of tessellation shaders in OpenGL ES 3.0.
When developing an Android* application, you usually need to test, optimize, and debug on many different platforms. While basically every hardware and chip manufacturer provides a set of custom ...
For example, Android 2.0 was released in October of 2009, but it was the NDK r3 update in March of 2010 that added support for OpenGL ES 2.0, independently of a specific Android release, yet ...
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