As educators nationwide gather at the Future of Education Technology Conference (FETC) today, zSpace, a leader in immersive augmented and virtual reality (AR/VR) learning solutions, is spotlighting a ...
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The evolution of gaming in 2026: What’s next for VR and AR?
Virtual reality and augmented reality once felt like promises that were always a few years away. Yet right now, in early 2026 ...
NEW YORK, Oct. 15, 2025 /PRNewswire/ -- A recent report from Strategic Market Research said that the Augmented and Virtual Reality (AR/VR) in Education market is projected to experience substantial ...
Ohio University’s McClure School of Emerging Communication Technologies in the Scripps College of Communication has earned ...
SAN JOSE, Calif. and DANBURY, Conn., Nov. 05, 2025 (GLOBE NEWSWIRE) -- zSpace, Inc. (ZSPC), a global leader in immersive augmented reality (AR) learning solutions for education, today announced that ...
Augmented and virtual reality (AR/VR) learning solutions provider zSpace, Inc. (NASDAQ:ZSPC) on Thursday announced the international availability of the zSpace Inspire 2 Laptop. The launch took place ...
SAN JOSE, Calif., Dec. 09, 2025 (GLOBE NEWSWIRE) -- zSpace, Inc. (ZSPC), a global leader in immersive augmented reality (AR) learning solutions for education, today announced it will unveil a broad ...
The MarketWatch News Department was not involved in the creation of this content. Digital Power Station's suite of Immersive Audio Solutions Drives Transformative Advances in Healthcare, Therapy, ...
DUBAI, United Arab Emirates and SAN JOSE, Calif., Oct. 15, 2025 (GLOBE NEWSWIRE) -- zSpace, Inc. (NASDAQ: ZSPC) , a global leader in immersive augmented reality (AR) learning solutions for education, ...
The "E-Learning Market Research Report 2026-2031" report has been added to ResearchAndMarkets.com's offering. The E-Learning Market was valued at USD 325 Billion in 2025, and is projected to reach USD ...
Furthermore, as governments and private investors ramp up funding in digital education, the development of AR/VR solutions will only accelerate. The increasing use of AR and VR in educational settings ...
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