XDA Developers on MSN
AMD open-sourcing FSR 4 might be the best thing to happen to the GPU market
AMD's latest inclination towards open-sourcing FSR 4 might change all of that in more ways than one. First reported by Tom's ...
Let's talk about what "open-source" means, because it can get a little confusing. Big software projects have a lot of components, and "going open-source" doesn't always mean that every single ...
Someone at AMD is going to be getting a dressing down, as the AMD FSR 4 source code has just been inadvertently posted on Github, and then swiftly deleted. Not only has this slip-up potentially given ...
Technically, that's already happened, as back in August 2025, somebody at AMD accidentally uploaded source code for the ...
Owners of the best graphics cards made by AMD, rejoice — it seems that there could be a big performance boost coming your way. AMD has accidentally leaked the source code for its proprietary upscaling ...
AMD's FSR Redstone Frame Generation image quality via Razer's eGPU dock is impressive, but is it enough to compete with ...
Cutting corners: AMD's FSR 4 upscaling is far more competitive with Nvidia's DLSS when compared to previous iterations, but it is not open source and only supports the company's latest graphics cards.
TL;DR: AMD's FidelityFX Super Resolution 4 (FSR 4) is now supported in over 85 games, exclusively on RDNA 4 GPUs, such as the Radeon RX 9070 XT. Leveraging advanced AI, FSR 4 delivers high-quality ...
TL;DR: AMD officially launched its new FSR 'Redstone' AI-powered upscaling technologies, simplifying the Super Resolution branding to FSR Upscaling. However, the advanced ML version is exclusive to ...
AMD says that the next version of FSR, currently codenamed Redstone, will work on practically any GPU, including those made by competitors such as Nvidia. Unlike FSR 4, which requires the use of AMD's ...
Frame generation and upscaling have quietly become some of the most important features in modern PC gaming. Upscaling turns a lower-resolution render into a higher-resolution output, while frame ...
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